Argent Tamalpais

Curious Artificer who dreams of exploring the wilds of Gontal.

Description:

You can’t see this!

You can’t see this!

Level 5 Gnome Artificer
Argent Tamalpais




-1

9

Strength

+3
17

Constitution

+0
10

Dexterity

+4
19

Intelligence

+1
13

Wisdom

+1
12

Charisma

HIT POINTS

Total

49

Bloodied

24

Surges

9

Value

12

SAVE MODIFIERS
Description.
+2

Initiative

5

Speed

SKILLS
+2

Acrobatics


13
Arcana

1
Athletics

3
Bluff

3
Diplomacy

8
Dungeoneering

5
Endurance

3
Heal

11
History

3
Insight

3
Intimidate

3
Nature

8
Perception

6
Religion

4
Stealth

3
Streetwise

7
Thievery





19

Armor Class

17

Fortitude

17

Reflex

15

Will

RACE FEATURES

Reactive Stealth
With cover or concealment at initiative check, make Stealth check to become hidden

Fade Away
Use fade away as an encounter power

Fey Origin
Your origin is fey, not natural

Trickster’s Cunning
+5 racial bonus to saving throws against illusions

Master Trickster
Use ghost sound as minor action, 1/encounter.

CLASS FEATURES

Arcane Empowerment
Empower magic items once per day plus once per milestone.

Impart Energy
Recharge a daily magic item. An item can’t be recharged twice in a day.

Augment Energy
A weapon gains a +2 bonus as a free action once. An item can’t be infused twice.

Arcane Rejuvenation
When an ally uses a daily magic items they gain 1/2 level + int mod temp HPs.

Healing Infusion
Access related powers 2/encounter (3/encounter at level 16+)

Ritual Casting
Gain Ritual Caster as a bonus feat.

FEATS

Mark of Making
Create magic items of your level + 2 or lower, perform certain rituals

Ritual Caster
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole

Magic of the Mists
Retain fade away effect when you attack

Versatile Expertise
+1 Feat bonus to attack rolls when using a crossbow as a weapon or implement

Crossbow Caster
Use crossbow as an implement for artificer and artificer paragon path powers

Master Crafter
Create magic items of your level + Intelligence modifier (+4) or lower

BACKGROUNDS

Curious Archaeologist
When engaging in a skill challenge to disable a trap, your first successful Thievery check grants you an extra success.




AT-WILL POWERS


Magic Weapon

Thundering Armor

ENCOUNTER POWERS

Second Wind

Fade Away
Racial

Ghost Sound
Racial

Healing Infusion: Curative Admixture

Healing Infusion: Resistive Formula

Drain Speed

Restorative Infusion
Utility

Shocking Feedback

DAILY POWERS

Punishing Eye

Thunderclap Armor

ATTACKS
1d4 – 1
+4 vs AC

Melee Basic – Dagger

1d4
+5 vs AC

Ranged Basic – Dagger

1d6+1
+7 vs AC

Ranged Basic – Handgun +1

1d4 – 1
+1 vs AC

Melee Basic – Unarmed

EQUIPMENT

Ritual Book

Dagger

Handgun +2

Thieves’ Tools (+2 Thievery Checks)

Camouflaged Clothing (+1 Stealth)

Amulet of Life +1

Shadowdance Leather Armor +1

MONEY

Platinum

0

Gold

0

Silver

0

Copper

0

CHARACTER NOTES
Age 16, 3’7", 65 lb.
Diety: Earthmother
Languages Known: Common, Elven

Bio:

Levant Tamalpais grew up in Hectal’s small gnomish enclave. Most of the gnomes worked as craftsmen and artisans, but Levant felt the tug of the wilder forest lands. Soon after marrying Melane he signed up with a crew bringing logs downstream from Pinewood. Levant proved intelligent and industrious, and caught the attention of Penrod Telden after solving a difficult problem with a logjam. Telden was surprised to find that a nondescript gnome had saved him so much money, and rewarded Levant with a permanent position in Pinewood, where he helps to organize the logging parties.

For almost twenty years Levant has held the same job. He hasn’t sought advancement that might take him back to Hectal because he likes the feel of wilder lands nearby. Although he seldom ventures into the woods and has put on a bit of weight, Levant as least pretends that at any time he might pull up stakes and head out to explore dwarven ruins.

On the other hand, his second oldest son Argent truly holds such dreams. He fantasizes about expeditions to ancient capitals and treasuries, seeking riches and, most of all, contraptions and mechanisms forgotten in the dust of time. For Argent truly loves deciphering how things work, disassembling them and putting them back together, fashioning clever items from odd bits of wood and metal. He just knows that he can find what he craves in the ruins hidden within the limitless forest. Perhaps he can even meld magic with this craft to make wonders…but that is a dream only for those destined for Dragonholt.

Argent’s older brother Drost is almost twenty years old and a pragmatic man who dutifully trains under his father. His younger sister Jeline is a typical girl who plays with other girls. Argent, on the other hand, often takes a backpack, stout walking stick, and a hunting knife into the woods, exploring and yearning to uncover lost dwarven strongholds.

Levant sometimes becomes exasperated with his son, while Melane considers him very smart and indulges his eccentricities. She believes that Argent gets his fanciful bent from his father. Since Levant is well-respected in Pinewood, most other residents give Argent the benefit of the doubt as an odd young man who will eventually outgrow his quirks and learn a real trade. Certainly, Argent will soon have to choose.

Argent Tamalpais

Marks of Power viz